In the whiteboard risk explains xmod series, there was one product that I was looking forward to using – the X Minecraft mod. It is one of the many great mods out there from the game that I have played for a while and it got to be especially exciting when the team behind the X Minecraft mod released a brand new mod called X Minecraft: Risk Factors. The mod has two different division levels (the original mod has four levels), each divided into two parts, each with their own objective, rewards, and difficulties. The goal of the mod, as the name suggests, is to prevent a player from becoming bored in any part of the game by giving them a little bit more of variety and challenges with each level. So how does this feature work?
What is the X Modulo?
X Minecraft: Risk Factors looks like many other x mod features, however, the most interesting part of it involves a simple mathematical concept known as the modulo calculator. I won’t go into the details of the modulo calculator in this article, but the basic idea behind it is that your initial number, whatever that might be, is divided by whatever percentage you are trying to prevent, so dividing by that number (like a number that prevents you from dying) you get your new modulo number. For example, if you were trying to prevent a total price of ten dollars on a sales page, and you encountered a message saying that your modulo calculator told you that you would only be able to prevent eight dollars on that sale, you would know right off the bat that something was off and you should try another time. It’s a very simple concept and it really adds a level of difficulty to any x mod.
If we were to take this one step further, and look at the mathematical definition of the modulo operation, we would see that there are essentially two parts to this operation, the first part is when you divide a number by its remainder, which can be thought of as dividing by the value of its divisors after all. This value is the modulo of the second number, or the quotient. In this case, the second number would then be used as the rounding to the nearest whole number. The modulo operation then would then define the rounding to the nearest whole number, or to the nearest even number (rounded down). It really is that easy!